Genius

Difficulty: ★★ Involved
In a world of growing education and technological sophistication, producing or recruiting genius-level talent is a constant concern for corporate, government, and even the entertainment sectors. This competition has given rise to a whole class of brilliantly capable individuals who move among the highest circles and occasionally filter down to revered positions of importance in even the meanest places.

In your story, a Genius could be...

• corporate scientist guarded day and night as a critical departmental asset.
• A rising street-artist with an undeniable gift for touching people's hearts.
• engineer whose creations could disrupt an entire industry.
• doctor who has saved countless lives.

Your ability to gain and mentor temporary skill Talents gives your whole team a lot of flexibility. your knowledge of the Skill Tree and your options for the Know It All ability will have a big impact on your capacity to shape story outcomes to your liking.


Power: Unparalleled Intellect:
You are simply amazing in your chosen fields of interest, able to make crucial discoveries or cobble together wonders with only the most rudimentary tools.

Party Role: Specialist
The heart of your toolbox is the Profession skill, but you're strong in almost any area you take an interest in. A powerful 'pure' skill-specialist, the Genius is able to handlt many of even the toughest skill checks with ease.

Build: Dip into Genius to grab floating Sill Talents and the ability to share them with your team while securing your essential superiority with the Profession skill. Staying in Genius will give you poerful abilities to bypass normal skill rolls, numerous Talent choices and impressive skill bonuses.

Class Features


Favored Attributes: Precision, Cunning

Max Luck per level: 4 + Determination modifier

Skill Ranks per level:8 + Cunning modifier

Class Skills: Acting, analysis, Charisma, Expertise, Focus, Negotiation, Profession, Sabotage, Vigilance

Class Abilities


Expert Instruction: (prologue)
Once per character per adventure, you may instruct a character by conversing with them for 1 minute. If they don't already have an additional temporary Talent from Expert Instruction, you may spend a Twist to share one of your Skill Talents with them as a temporary Talent until the end of the adventure.
(If your share one of your Adept Talents, it affects the same skills as your version of that Talent.)

Creative Impulse:
At Level 1, you gain formidable Profession and may make Analysis & Charisma chests using your Precision modifier.
(Whenever you roll a 1-9 on a Profession check, turn the die to '10'. If you gain the same formidable skill a second time, you instead gain a bonus Skill talent.)

Know It All:
At Levels 2 and 11, twice per adventure as a free action, you may gain a temporary Skill Talent of your choice until the end of the current adventure.

Eureka!:
(plot twist) Your flashes of insight are breathtaking. At Levels 3, 6, 9, 12, and 15, once per session you may spend a Twist to set the result of one of your Analysis, Charisma, Profession, or Sabotage skill checks to a natural 20 instead of rolling. You may use Eureka with Clash skill checks, but only once per Clash. If the check requires more than a single turn and is not part of a Clash, the time required for the check is reduced to one-half of normal, rounded up to the neared whole turn..

Comprehensive Practice:
At levels 4, 8, and 12, choose 3 skills to gain the “Practiced” benefit. You may not choose skills you already consider Practiced (Practiced skill can also be gained from your Occupation as part of your Backstory). Add 4 to your maximum ranks in each skill chosen, then gain 4 ranks in each of those skills.

Genius Talent:
At Levels 5, 7, 9, 11, 13, and 15, you gain an additional Gear Talent or Skill Talent.

Giant in the Field:
At Level 10, you gain +2 Wealth and the attitude of any NPC who shares a Field with you is improved by +3.

Luminary:
At Level 14, you gain +5 Precision and +2 Cunning.