Hitter

Difficulty: ★ Easy
The aristocracy of thugs, hitters use precise and overwhelming displays of savagery to control the situation.

Your bag of tricks is fairly simple – scare people or make them wish they’d taken the hint. Despite this simplicity, you will still have a small range of skills and studies to surprise friend and foe alike that you are more than just a simple thug.



Ferocious Beat Down
This hitter exemplifies the ideal of “strike hard and fast”, ending many fights in a single flurry of blows. They often prevent larger fights from starting by instantly and utterly destroying one opponent as a preview of what is to come if negotiations break down entirely.

Party Role: Melee Combatant
While your primary contribution will often be the violence you can unleash without warning, your warnings are also quite effective. Hitters can be supremely cultured and controlled, making their threats all the more terrifying.

Class Features


Requirements: Any Natural Attack technique.
(This is usually Hand to Hand for human characters.)

Favored Attributes: Fitness

Max Luck per level: 8 + Determination modifier

Skill Rank per level: 4 + Cunning modifier

Class Skills: Acting, Focus, Menace, Profession, Tactics

Class Abilities


The Life:
(prologue) Before spending your skill ranks for this level, you gain 1 rank in each of the 5 Hitter Class Skills. When you hit a non-Unique character with a single target melee attack, you may spend a Twist before rolling damage to inflict the maximum possible damage with that attack, as if each die that would be rolled had produced their maximum result. You may not be forced to re-roll this result.

Speak with your Fists:
At Level 1, you gain a Melee Combat “Challenger” Talent of your choice. You also gain a stunt.
Beat the &$%! Down (Standard Melee Attack Stunt): This attack inflicts +3 damage and gains the Less-Lethal tag.

The Bigger predator: At level 2, you gain +1 Ruthlessness against characters that have attempted Menace checks against you this scene and an improved version of the Adept Talent that affects Acting, Focus, and Menace.
(Talents than enhance Adept skills affect all three of these skills.)

Sensitive Side: You are a brute of unexpected depths. At Level 3, you gain 2 Natural Armor, +1 Strength, and 2 additional Studies.
(Natural Armor is reduced while wearing armor)

Unwavering I: At Level 4, you never become flanked unless you are also held, paralyzed, or unconscious.

And Stay Down!: At Level 5, once per character per scene, after you successfully hit with a single-target melee attack, you may immediately make another single target melee attack against that same character as a free action. This additional attack must have the Beat the &$%! Down stunt applied to it if possible.