Warrior

Difficulty: ★ Easy
Warrior Armed conflict has spread through every level of modern society, from rolling gunfights in downtown streets to rolling artillery barrages across distant battlefields. Some heroes seem born to this age of strife with an innate mastery of arms, armor, and tactics. Warriors bring both accuracy and survivability to any fight.
In your story, a Warrior could be...

• A ‘Tier 1’ operator considered a prized weapon in their nation’s arsenal.
• A street samurai offering their honor and their blade to any master who can pay them.
• A disillusioned soldier whose uncanny ability to survive has become as much of a curse as a blessing.
• A radicalized activist poised to strike as soon as the revolution begins.
You hit things hard and can take a fair amount of punishment in return. Warrior’s Prowess will expand your skill options but you have enough skill ranks per level to create your own opportunities to shine outside of combat. Choosing a list of Talents for your Strength of Arms ability will require a little attention up front, but once it’s set, using the ability in play should be fairly simple.


Power: Armed Violence
You are a master of violence and often a killer, plain and simple. You excel with both melee and ranged attacks and command a wide range of weapon proficiencies.

Party Role: Combatant
The Warrior is the quintessential all-aspect combatant. Its strong attack bonuses are complimented by a range of aggressive Talents while the class abilities offer several unique defenses to keep you going in even the deadliest fights.

Build: Dip into Warrior to immediately enhance your survivability in combat. Staying in Warrior will give you the certain-kill potential of Punisher and a meaty range of martial skill bonuses and Talent choices. Fight On dramatically increases the punishment you can absorb with a soft reset after you’re defeated, while Adamant makes you incredibly tough to take down in the first place.


Class Features


Favored Attributes: Fitness, Determination

Max Luck per level: 6 + Determination modifier

Skill Ranks per level: 6 + Cunning modifier

Class Skills:Athletics, Focus, Leadership, Menace, Stamina, Tactics, Vigilance

Class Abilities


Strength of Arms: (prologue)
Make a list of four Melee and/or Ranged Combat Talents, avoiding any Destiny or Uncopyable Talents. Once per session as a free action you may reveal your martial skill, gaining your choice of one of these Talents as a temporary Talent until the end of the current session. You may spend 3 Twists to exchange this Talent for another Talent from your list at any time.
If you later gain any of these Talents permanently, you may choose a new Melee or Ranged Combat Talent to replace it, with the same restrictions.

Deft Defense:
At Level 1, you gain a +3 Dodge bonus to Defense against attacks made with weapons you are proficient with. You also gain an additional Adventure, Melee Combat, or Ranged Combat Talent.

Martial Spirit:
At Levels 2 and 11, you gain +4 Natural Armor and two additional Weapon Proficiencies (or Weapon Focuses).
(Natural Armor is reduced while wearing armor)

Punisher:
(plot twist) You’re astonishingly deadly. At Levels 3, 6, 9, 12, and 15, once per session you may spend a Twist to set the result of one of your Attack rolls to a natural 20 instead of rolling. You cannot use Punisher more than once per round and you may not target the same character with a Punisher attack more than once per scene.
(You cannot be forced to re-roll a natural 20.)

Warrior's Prowess I:
At Level 4, once per session, you may automatically succeed with an Athletics or Focus check with a Goal of up to 30 + your ranks in the skill used for that check.

Warrior's Prowess II:
At Level 8, add 2 to your maximum ranks in Menace then gain 2 ranks of Menace for each Melee Combat Talent you have (maximum +8).
Add 2 to your maximum ranks in Tactics then gain 2 ranks of Tactics for each Adventure Talent you have (maximum +8)
Add 2 to your maximum ranks in Vigilance then gain 2 ranks of Vigilance for each Ranged Combat Talent you have (maximum +8).

Warrior's Prowess III:
At Level 12, you gain 4 additional Techniques.

Warrior Talent:
At Levels 5, 7, 9, 11, 13, and 15, you gain an additional Adventure, Melee Combat Talent, or Ranged Combat Talent.

Fight On:
At Level 10, once per adventure you may spend your entire turn rallying after being defeated. You recover Wounds equal to your Character Level and one-half your maximum Luck, rounded up. You do not have to use this ability immediately after being defeated (i.e. you may wait for a more opportune moment to rally).

Adamant:
You are hard to break. At Level 14, you gain +5 Determination and +2 Fitness