Wheelman
Difficulty: ★★★ Challenging
Whether a free-spirited outlaw or a coolly calculating professional, the expert driver revels in the automotive chase. For these driven souls there is no substitute for the hiss of tires on pavement and the roar of the immaculately tuned engines they command.
You deal closely with all aspects of vehicles, transport, and pursuit (usually as the one being chased). While your focus is narrow, there’s a lot of moving parts to the game systems you can call upon. You’re also pretty decent in a scrap when running is no longer an option.
You deal closely with all aspects of vehicles, transport, and pursuit (usually as the one being chased). While your focus is narrow, there’s a lot of moving parts to the game systems you can call upon. You’re also pretty decent in a scrap when running is no longer an option.
Power: Pure Speed
Leaving your adversaries in the dust isn’t a metaphor: you routinely prove you are the fastest thing on the streets.
Party Role: Driver
The wheelman is a master of all aspects of high-speed urban driving.
Class Features
Favored Attributes: Precision
Max Luck per level: 6 + Determination modifier
Skill Rank per level: 6 + Cunning modifier
Class Skills: Acting, Expertise, Focus, Profession, Survival, Tactics, Vigilance
Class Abilities
Driven: (prologue)
For you, speed is a way of life and your enthusiasm for it is infectious. You and your teammates gain a +1 Teamwork bonus to all Focus, Expertise, and Tactics checks and are considered skilled even if they have 0 ranks in those skills. You may spend 2 Twists to increase this bonus to +3 until the end of the session.
(Teamwork stacks, but cannot exceed +4)
Ready to Roll:
At Level 1, you gain the Driving Vehicular Field and the Driving (Automotive) specialization. At the beginning of each adventure, all vehicles you own gain +1 Acceleration and +1 Cornering.
(plot twist) If you have access to a garage, you may apply this bonus to any number of vehicles you have acquired since the start of the adventure in a single day by spending one Twist per vehicle.
A Beast Under the Hood:
At level 2, you gain an improved version of the Adept Talent that affects Expertise, Focus, and Tactics. You also gain +1 Precision.
(Talents than enhance Adept skills affect all three of these skills.)
Born to Run:
At Level 3, you gain formidable Expertise (Driving), formidable Profession (Driving), and formidable Sabotage (Driving).
(Whenever you roll a 1-9 on these checks, turn the die to ‘10’. If you gain the same formidable skill a second time, you gain a Skill Talent instead.)
Insane Stunt Bonus I:
At Level 4, once per session, you automatically succeed with an Expertise (Any vehicle Field) check with a Goal of up to 30 + your ranks in Expertise.
Ride or Die:
At Level 5, you may add +5 to the lower of your skill check results each round during Chase Clashes while you are operating a vehicle. You also gain +1 Precision.
(If you gain the same Chase Clash bonus a second time, you gain a Chase Talent instead.)
Dead Man’s Chest III:
At Level 12, the targets of your Black Cat Talent now have their error range increased by 6.
Pirate Talent:
At Levels 5, 7, 9, 11, 13, and 15, you gain an additional Covert, Style, or Vehicle Talent.
Wave Dance:
At Level 10 you gain either formidable Acrobatics or formidable Expertise & Profession when using your vehicular Fields. (Whenever you roll a 1-9 on a formidable skill check, turn the die to ‘10’. If you gain the same formidable skill a second time, you instead gain a bonus Skill Talent.)
The Blackest Sails:
At Level 14, You gain +1 Determination and once per session per skill, you may automatically succeed with an Acrobatics, Acting, Expertise, Menace, and Profession skill check with a Goal of up to 30 + your Character Level.